「BZOJ-1056」「BZOJ-1862」-排名系统-Splay+map/SBT+HashSet

排名系统通常要应付三种请求:上传一条新的得分记录、查询某个玩家的当前排名以及返回某个区段内的排名记录。当某个玩家上传自己最新的得分记录时,他原有的得分记录会被删除。为了减轻服务器负担,在返回某个区段内的排名记录时,最多返回$10$ 条记录。

链接

bzoj1056

bzoj1862

题解

裸的平衡树套 $map$ 或平衡树套 $HashSet$,这里贴两份代码,Splay + map和SBT + HashSet

注意:第一份BZOJ神奇RE,SuperOj AC,第二份SuperOj数据把SBT卡退化了,光荣TLE,BZOJ AC

代码

Splay + map

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#include <bits/stdc++.h>
const int MAXM = 2500000;
template<class T, size_t size>
struct MemoryPool {
T buf[size], *tail, *end;
inline T *alloc() {
if (top) return st[--top];
if (tail != end) return tail++;
return new T;
}
MemoryPool() : tail(buf), end(buf + size), top(0) {}
int top;
T *st[size];
inline void recycle(T *x) {
if (top > size) delete x;
else st[top++] = x;
}
};
struct Splay {
struct Node {
Node *c[2], *fa, **root;
std::map<std::string, Node *>::iterator it;
std::pair<int, int> x;
int size;
inline Node *init(Node **root, Node *fa, const std::pair<int, int> &x, const std::map<std::string, Node *>::iterator it) { return this->fa = fa, this->root = root, this->it = it, this->x = x, this->size = 0, c[0] = c[1] = NULL, this; }
inline void recycle(MemoryPool<Node, MAXM> &pool) {
if (c[0]) c[0]->recycle(pool), pool.recycle(c[0]), c[0] = NULL;
if (c[1]) c[1]->recycle(pool), pool.recycle(c[1]), c[1] = NULL;
}
inline void maintain() { size = (c[0] ? c[0]->size : 0) + (c[1] ? c[1]->size : 0) + 1; }
inline int relation() { return this == fa->c[1]; }
inline void rotate() {
Node *o = fa;
register int x = relation();
if (o->fa) o->fa->c[o->relation()] = this;
fa = o->fa, o->c[x] = c[x ^ 1];
if (c[x ^ 1]) c[x ^ 1]->fa = o;
c[x ^ 1] = o, o->fa = this, o->maintain(), maintain();
if (!fa) *root = this;
}
inline Node *splay(Node *t = NULL) {
while (fa != t) {
if (fa->fa == t) rotate();
else if (relation() == fa->relation()) fa->rotate(), rotate();
else rotate(), rotate();
}
return this;
}
inline Node *pre() {
Node *v = splay()->c[0];
while (v->c[1]) v = v->c[1];
return v;
}
inline Node *suc() {
Node *v = splay()->c[1];
while (v->c[0]) v = v->c[0];
return v;
}
inline int rank() { return c[0] ? c[0]->size : 0; }
} *root;
MemoryPool<Node, MAXM> pool;
Splay(const std::map<std::string, Node *>::iterator null) : root(NULL) { insert(std::make_pair(INT_MIN, INT_MIN), null), insert(std::make_pair(INT_MAX, INT_MAX), null); }
inline Node *insert(const std::pair<int, int> &x, std::map<std::string, Node *>::iterator it) {
Node **v = &root, *fa = NULL;
while (*v) fa = *v, fa->size++, v = &fa->c[x > fa->x];
return *v = pool.alloc()->init(&root, fa, x, it), (*v)->splay();
}
inline void erase(Node *v) {
Node *l = v->pre(), *r = v->suc();
r->splay(), l->splay(r);
v->recycle(pool), pool.recycle(v), v = NULL, l->c[1] = NULL, l->size--, r->size--;
}
inline Node *select(int k) {
register int x = k;
Node *v = root;
while (v->rank() != x) {
if (v->rank() > x) v = v->c[0];
else x -= v->rank() + 1, v = v->c[1];
}
return v->splay();
}
inline Node *select(int l, int r) {
Node *pre = select(l - 1), *suc = select(r + 1);
return suc->splay(), pre->splay(suc)->c[1];
}
inline int size() { return root->size - 2; }
};
std::map<std::string, Splay::Node *> map;
Splay splay(map.end());
inline void dfs(Splay::Node *v, std::vector<const std::string *> &vec) {
if (!v) return;
dfs(v->c[0], vec);
if (v->it != map.end()) vec.push_back(&v->it->first);
dfs(v->c[1], vec);
}
inline int parseInt(const std::string &s) {
register int x = 0;
for (std::string::const_iterator it = s.begin(); it != s.end(); it++) x = (x << 1) + (x << 3) + ((*it) ^ '0');
return x;
}
int main() {
std::ios::sync_with_stdio(0);
std::cin.tie(0);
register int n;
std::cin >> n;
while (n--) {
std::string cmd;
std::cin >> cmd;
if (cmd[0] == '+') {
std::string name = cmd.substr(1, cmd.length() - 1);
register int x;
std::cin >> x;
std::map<std::string, Splay::Node *>::iterator it = map.find(name);
if (it != map.end()) splay.erase(it->second);
else it = map.insert(std::make_pair(name, static_cast<Splay::Node *>(NULL))).first;
it->second = splay.insert(std::make_pair(-x, -n), it);
} else if (cmd[0] == '?') {
std::string arg = cmd.substr(1, cmd.length() - 1);
if (arg[0] >= '0' && arg[0] <= '9') {
register int x = parseInt(arg);
Splay::Node *v = splay.select(x, std::min(splay.size(), x + 10 - 1));
std::vector<const std::string *> vec;
dfs(v, vec);
for (std::vector<const std::string *>::iterator it = vec.begin(); it != vec.end(); it++) std::cout << **it << (it == vec.end() - 1 ? '\n' : ' ');
} else {
Splay::Node *v = map[arg];
std::cout << v->splay()->rank() << '\n';
}
}
}
return 0;
}

SBT + HashSet

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#include <bits/stdc++.h>
using std::min;
using std::pair;
using std::string;
typedef unsigned long long ull;
const int MAXN = 260000;
struct SizeBalanceTree {
struct Node {
int v, s, t, id;
Node *ch[2];
inline void init(int _v = 0, int _s = 0, int _t = 0, int _id = 0, Node *p = NULL) { ch[0] = ch[1] = p, v = _v, s = _s, t = _t, id = _id; }
inline void pushUp() { s = ch[0]->s + ch[1]->s + 1; }
inline int cmp(int _v, int _t) const { if (v == _v) return t == _t ? -1 : _t > t; return v > _v; }
};
Node stack[MAXN];
Node *root, *null, *tail;
Node *store[MAXN];
int top;
inline void init() { tail = &stack[0], null = tail++, null->init(), root = null, top = 0; }
inline Node *newNode(int v, int t, int id) {
Node *p = null;
if (top) p = store[--top];
else p = tail++;
p->init(v, 1, t, id, null);
return p;
}
inline void rotate(Node* &x, int d) {
Node *k = x->ch[!d];
x->ch[!d] = k->ch[d], k->ch[d] = x, k->s = x->s, x->pushUp(), x = k;
}
inline void maintain(Node* &x, int d) {
if (x->ch[d] == null) return;
if (x->ch[d]->ch[d]->s > x->ch[!d]->s) rotate(x, !d);
else if (x->ch[d]->ch[!d]->s > x->ch[!d]->s) rotate(x->ch[d], d), rotate(x, !d);
else return;
maintain(x, 0), maintain(x, 1);
}
inline void insert(Node* &x, int v, int t, int id) {
if (x == null) {
x = newNode(v, t, id);
return;
} else {
x->s++;
int d = x->cmp(v, t);
insert(x->ch[d], v, t, id), x->pushUp(), maintain(x, d);
}
}
inline void erase(Node* &x, int v, int t) {
if (x == null) return;
x->s--;
int d = x->cmp(v, t);
if (-1 == d) {
if (!x->ch[0]->s || !x->ch[1]->s) {
store[top++] = x, x = x->ch[0]->s ? x->ch[0] : x->ch[1];
} else {
Node *ret = x->ch[1];
for (; ret->ch[0] != null; ret = ret->ch[0]);
x->v = ret->v, x->t = ret->t, x->id = ret->id;
erase(x->ch[1], ret->v, ret->t);
}
} else {
erase(x->ch[d], v, t);
}
if (x != null) x->pushUp();
}
inline int select(Node *x, int v, int t) {
int k = 0, cur = 0;
for (; x != null;) {
int d = x->cmp(v, t);
k = x->ch[0]->s;
if (-1 == d) break;
else if (!d) x = x->ch[0];
else cur += k + 1, x = x->ch[1];
}
return cur + k + 1;
}
inline int rank(Node *x, int k) {
for (; x != null;) {
int t = x->ch[0]->s;
if (k == t + 1) break;
else if (k <= t) x = x->ch[0];
else k -= t + 1, x = x->ch[1];
}
return x->id;
}
inline void insert(int v, int t, int id) { insert(root, v, t, id); }
inline void erase(int v, int t) { erase(root, v, t); }
inline int select(int v, int t) { return select(root, v, t); }
inline int rank(int k) { return rank(root, k); }
} sbt;
#define BASE 133
#define MOD 299997
#define MAXN 500000
int now[MAXN], _time[MAXN];
struct HashSet {
int head[MAXN];
int tot, next[MAXN];
ull hash[MAXN];
char src[MAXN][12];
inline ull getHash(char *s) {
ull ret = 0;
while (*s != '\0') ret = ret * BASE + *s++;
return ret;
}
inline int insert(char *s) {
ull _hash = getHash(s);
int x = _hash % MOD;
for (int i = head[x]; i; i = next[i]) if (hash[i] == _hash) return i;
next[++tot] = head[x], hash[tot] = _hash, head[x] = tot;
strcpy(src[tot], s);
return tot;
}
} map;
int main() {
int n, v;
sbt.init();
char s1[100], buf[100];
scanf("%d\n", &n);
for (int i = 1; i <= n; i++) {
gets(buf);
if (buf[0] == '+') {
sscanf(&buf[1], "%s %d", s1, &v);
int x = map.insert(s1);
if (now[x]) sbt.erase(now[x], _time[x]);
now[x] = v, _time[x] = i;
sbt.insert(now[x], _time[x], x);
} else if (buf[0] == '?' && isalpha(buf[1])) {
sscanf(&buf[1], "%s", s1);
int x = map.insert(s1);
printf("%d\n", sbt.select(now[x], _time[x]));
} else {
int ed;
sscanf(&buf[1], "%d", &v);
ed = min(v + 9, map.tot);
for (int j = v; j <= ed; j++) {
printf("%s%c", map.src[sbt.rank(j)], j != ed ? ' ' : '\n');
}
}
}
return 0;
}

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