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| #include <bits/stdc++.h> inline char read() { const int iol = 1024 * 1024; static char buf[iol], *ioh, *iot; if (ioh == iot) { iot = (ioh = buf) + fread(buf, 1, iol, stdin); if (ioh == iot) return -1; } return *ioh++; } template<class T> inline void read(T &x) { static char ioc; static bool iosig = 0; for (iosig = 0, ioc = read(); !isdigit(ioc); ioc = read()) if (ioc == '-') iosig = 1; for (x = 0; isdigit(ioc); ioc = read()) x = (x << 1) + (x << 3) + (ioc ^ '0'); if (iosig) x = -x; } template<class T, size_t size> struct MemoryPool { T buf[size], *tail, *st[size]; int top; inline T *alloc() { return top ? st[--top] : tail++; } inline void recycle(T *x) { st[top++] = x; } MemoryPool() : top(0), tail(buf) {} }; const int MAXN = 200100; #define null NULL template<class T, T INF> struct Splay { enum Relation { L = 0, R = 1 }; struct Node { Node *child[2], *parent, **root; T value, lazy; int size, count; inline void init(Node *parent, const T &value, Node **root) { this->parent = parent, this->value = value, this->root = root, this->count = this->size = 1, this->lazy = 0, child[L] = child[R] = null; } inline Relation relation() { return this == parent->child[L] ? L : R; } inline void recycle(MemoryPool<Node, MAXN> &pool) { if (child[L]) pool.recycle(child[L]); if (child[R]) pool.recycle(child[R]); } inline void update(const T &delta) { if (this->value != INF && this->value != -INF) this->value += delta; this->lazy += delta; } inline void pushDown() { if (lazy) { if (child[L]) child[L]->update(lazy); if (child[R]) child[R]->update(lazy); lazy = 0; } } inline void maintain() { pushDown(), size = count + (child[L] ? child[L]->size : 0) + (child[R] ? child[R]->size : 0); } inline void rotate() { pushDown(); Relation x = relation(); Node *oldParent = parent; if (oldParent->parent) oldParent->parent->child[oldParent->relation()] = this; parent = oldParent->parent, oldParent->child[x] = child[x ^ 1]; if (child[x ^ 1]) child[x ^ 1]->parent = oldParent; child[x ^ 1] = oldParent, oldParent->parent = this, oldParent->maintain(), maintain(); if (!parent) *root = this; } inline void splay(Node *targetParent = null) { while (parent != targetParent) { parent->pushDown(), pushDown(); if (parent->parent == targetParent) rotate(); else { parent->parent->pushDown(); if (parent->relation() == relation()) parent->rotate(), rotate(); else rotate(), rotate(); } } } inline Node *precursor() { splay(); Node *v = child[L]; while (v->child[R]) v = v->child[R]; return v; } inline Node *successor() { splay(); Node *v = child[R]; while (v->child[L]) v = v->child[L]; return v; } inline int rank() { return child[L] ? child[L]->size : 0; } } *root; MemoryPool<Node, MAXN> pool; Splay() : root(null) { insert(INF), insert(-INF); } inline Node *find(const T &value) { Node *v = root; while (v && value != v->value) v->pushDown(), v = (value < v->value ? v->child[L] : v->child[R]); return v ? (v->splay(), v) : null; } inline Node *insert(const T &value) { Node *v = find(value); if (v) return v->count++, v->maintain(), v; Node **target = &root, *parent = null; while (*target) parent = *target, parent->pushDown(), parent->size++, target = (value < parent->value ? &parent->child[L] : &parent->child[R]); return *target = pool.alloc(), (*target)->init(parent, value, &root), (*target)->splay(), root; } inline const T &select(int k) { k++; Node *v = root; while (v->pushDown(), !(v->rank() < k && v->rank() + v->count >= k)) v = (k <= v->rank() ? v->child[L] : (k -= v->rank() + v->count, v->child[R])); return v->splay(), v->value; } inline void erase(Node *l, Node *r) { Node *pre = l->precursor(), *suc = r->successor(); pre->splay(), suc->splay(pre), suc->child[L]->recycle(pool); pool.recycle(suc->child[L]), suc->child[L] = null, suc->maintain(), pre->maintain(); } inline void erase(Node *v) { v->count > 1 ? v->count-- : erase(v, v); } inline void erase(const T &l, const T &r) { Node *vl = find(l), *vr = find(r); if (!vl) vl = insert(l); if (!vr) vr = insert(r); erase(vl, vr); } inline void update(const T &value) { root->update(value); } inline int rank(const T &value) { Node *v = find(value); if (v) return v->rank(); else { v = insert(value); const int ans = v->rank(); return erase(v), ans; } } inline int size() { return root->size - 2; } }; int n, min, deletedCount; Splay<int, INT_MAX> splay; inline bool isValid(const char c) { return c == 'I' || c == 'A' || c == 'S' || c == 'F'; } int main() { read(n), read(min); for (register int i = 0; i < n; i++) { char c; register int k; while (!isValid(c = read())); read(k); if (c == 'I') { if (k >= min) splay.insert(k); } else if (c == 'A') { splay.update(k); } else if (c == 'S') { splay.update(-k); register int oldSize = splay.size(); splay.erase(-INT_MAX + 1, min - 1); deletedCount += oldSize - splay.size(); } else if (c == 'F') { if (k < 1 || k > splay.size()) std::cout << "-1\n"; else std::cout << splay.select(splay.size() - k + 1) << "\n"; } } std::cout << deletedCount; return 0; }
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